The year is 1458 ABM and in Seamarch in the far western reaches of the Prescan Empire a young band of intrepid adventurers find the road to the bustling port city of Cerystishal blockaded for unknown reasons. Choosing to brave the majestic but dangerous Valley of the Dragons to circumnavigate the blockade, the intrepid band stumble across an ancient mine from a civilization long lost. Having finished their exploration of the Mine the lead they uncovered points to another ruin of this ancient civilization that holds promise of even greater reward, but within this ruin the party discovers a secret not meant to be lost to the mortal world. Why did the previous owner of this knowledge seek to destroy it, what unlooted treasure could be hidden in this forbidden place, or what untold danger?!?!
This is a Homebrew D&D 5e adventure designed for fifth and sixth level characters Pregenerated characters will be provided and dice may be borrowed. If you played part two on Saturday your characters will carry over as they were and if you played all three parts you will receive a token of appreciation for your dedication.