Game will take approximately 3 hours to teach and play.
It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars.
In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.
Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long. Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions.
Possible actions □ Fly your survey ship □ take a Gyrodyne □ Develop a Pulsar □ Build one or more energy transmitter vectors □ Patent a technology □ Buy a dice modifier □ Complete a special project in your HQ and unlock Gate Run
Players score points each round based on what they've discovered and explored, and everyone has common goals that they want to achieve.
Going Once, Twice, Praxis is SOLD! Though various contacts and rumor mongering, you have found out that the vampire Prince of Tucson has been destroyed! What's more, the seat of leadership is now up for grabs. The Elder of the city presents you - the Ancilla & Neonates the opportunity to vie for power for yourself and your clan by obtaining items that have long established the authority of the city's Prince. However, those items must be won in a mortal auction house & theft is not an option. Time to open your wallets & scheming minds to see who takes Praxis over "The Old Pueblo"!
Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make. Much as in a real relationship, goals might be at odds.
Story telling /Role Play without RPG mechanics. Diversity Award recipient for Gender & LGBT inclusiveness!
My Little Pony Tails of Equestria - The Pet Predicament When the Mane Six are going off to their own adventure, they call on the next generation to do some pet sitting. Whatever could go wrong? An introductory scenario for 1st level characters. Characters will be created at the table.
Pony Master for two sessions of tails of equestria! Tails of Equestria is a lighthearted RGP for kids of all ages! I got hooked playing with my two nieces as a great introduction to role playing, they still love the game and so do I.
Saturday October 5, 2019 9:00am - 12:00pm MST
Muster P
BNS: Mind’s Eye Theater Werewolf: The Apocalypse is the Live Action Role Playing version of the classic Werewolf: The Apocalypse table top role playing games from the classic World of Darkness line by White Wolf Publishing. Within this game, the player take on the role of werewolves known as “Garou” and the Garou’s were cousins known as “Fera.” These creatures are locked in a multi-front war with spiritual desolation of urban civilization and supernatural forces of corruption, which is seeking to bring about the end of the world or the Apocalypse. It is the duty of the Garou and cousins to protect mortals, spirits, and their own kind against the forces of evil. Within the Sept of the Desert Rose, a competition is about to be held in hopes of teaching the youth of the Sept of what it means to be in the Garou Nation. To the victor go the spoils of war, but to the rest, a sense of accomplishment that they made a difference. New players will be given character template with extra creation point so that they can customize the character to their preferred play style. No dice needed in this game, we use the Rock Paper, and Scissor method to decide challenges.
Game will take approximately 3 hours to teach and play.
In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money.
Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round.
Each company has a double-sided company track, so games will vary quite a lot based on which tracks are revealed and at which companies they are placed.