2-4 player strategy survival board-game. Players select characters with unique skills that combine with limited supplies to push back waves of advancing creature enemies.
The West is growing day by day, and you’re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you’re clever enough, you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.
It’s been a long time since the people of Kelton have worried about anything but sheep ticks and drought, but now a pack of strangely determined coyotes are spiriting away entire flocks at a time and driving farmers from their fields.
With food running low and their sorcerer-in-residence nowhere to be found, the village council send out a desperate plea for brave adventurers to destroy the beasts.
Is the job as easy as a walk in the ravine, or is there more to the coyotes of Kelton than mere animal cunning? There’s only one way to find out…
An adaptation of the wolves of welton one-shot by winghorn press, this game is meant to be a fun introduction for newcomers to D&D or a nice simple mission to act as filler in a larger campaign. The idea is to adapt it to this year's Western theme by starting the game with a single round of poker, and have the group tell an imaginary newcomer of their adventure through Kelton. The hand they're dealt in the beginning, based on traditional poker hands, can be cashed in to modify a single roll or attempted action somewhere in the game. New hands may be dealt on occasion as breaks are taken.
Pax Porfiriana – Latin for "The Porfirian Peace" – refers to the 33-year reign of dictator Porfirio Díaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution.
As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico, players compete to build business empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos, Indians, and lawsuits.
It's a cat-tastrophe! Time to earn your claws, and no rite of passage before has been more dire. Someone or something has torn your colony's patch of sacred nip to shreds, and absconded with the sprouts and seeds. Your guiding mother, the Lady, is touched. Rather than send a clowder of the most fierce toms and mollys, she has laid this mission in your paws—you and your litter mates—barely free from the kindle! You'll face threats, both traditional and alien. But you'll have Nepeta the Greenskeeper, and from him the last shares of the precious nip, that fortifies the body and mind ... sometimes at a cost. The player Characters are all feline manimals in this 0 level MCC funnel. However one player may play the Greenskeeper.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
A killer adventure set in the horror drenched Weird West. Can you survive to tell the tale of your run in with the Devil? (Spoiler alert: probably not!)
Darrell's first published game was Hard Vacuum in 2000. He contributed to Ninja Crusade 2nd Edition, Codex Infernus, and Savage Rifts before joining the project to revive Torg. He's written extensively for Torg Eternity and is now the developer for the line. He works in Tucson, Arizona... Read More →
Friday October 4, 2019 2:00pm - 6:00pm MST
Muster D
What is the Indie RPG Arcade? The Indie RPG Arcade is your opportunity to experience some of the latest and greatest Indie RPGs around. We have a space set aside with tables and staffed with volunteers ready to run you through a variety of exciting new games, including games like Apocalypse World, Fiasco, Bluebeard’s Bride, Primetime Adventures, Swords Without Master, Urban Shadows, Cartel, Blades in the Dark, Weave and many more! Why Play In the Arcade? RinCon has many scheduled games, you simply sign up and play that game at the appointed time. However...sometimes slots fill up or you are not able to schedule things to get at all the events you want. The Indie RPG Arcade gives you the chance to drop by and play new and interesting games throughout Rincon without getting into a scheduled slot. Just show up at the regular muster hallway (off the second floor foyer) 10 minutes before one of the RPG start times (9am / 2pm / 8pm) and we’ll get you into an awesome Indie RPG. The event is organized and run by an intrepid crew of motivated GMs, running all the newest and most exciting Indie games out there. Come join us!
igdnonline.com), and co-founder of Magpie Games (magpiegames.com). He's authored three indie rpgs (The Play's the Thing, Our Last Best Hope, and Urban Shadows), co-created several more (Zombie World, Root: The Tabletop Roleplaying Game), and served as a developmental editor on a variety of games since 2011 (Firefly, 7th Sea: 2nd Ed, Masks: A New... Read More →
The adventurers have been tasked with tracking down the missing scholar, Gert Von Hemmer. They've followed his trail to a swamp, deep in the southern reaches of the world. In it lies tales of treasure, odd sights, and hopefully, the missing scholar. Will you brave, The Fever Swamp?
Hey everyone, I'm Zachary, though most people call me Kai. I am 21 years old and I have been running or playing in ttrpg games for around 12 years now, starting with D&D 3.5e back when I was around 8, and transitioning to more Indie games in the last few years.I tend to be a pretty... Read More →
Friday October 4, 2019 2:00pm - 6:00pm MST
Muster A
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Bounty hunters searching for a fugitive in the New Mexico town of Stillwater find there are older and fouler things in the deep places of the Old West than train robbers.
When a storm of unbelievable destructiveness destroys your village’s infrastructure, the Elders round up the children to send them on the first Rite of Passage in two generations. Can you and your fellow youth find a way to save the land? This is a zero level character funnel play-with-the-designer event.
A remote sphere is home to a aloof peoples with plenty to envy. A certain gnomish textiles magnate with connections has a particular job, and when the fur starts flying he wants the best. Are you the best? A Spelljammer inspired D&D 5e adventure for 4th level characters.
Jonathan Pruitt is co-host and co-creator of Web DM, one of the largest D&D and TTRPG advice content creation companies in the world. He is the DM of Starward Bound, a long-running streamed, Spelljammer-inspired 5e D&D game, and has played in dozens of other streamed games across... Read More →
Friday October 4, 2019 2:00pm - 6:00pm MST
Muster P
The Abyssopelagic Monastery of the Apocyan Mystics: Rumors of merfolk going missing near the ruins of ancient Thassynthos have spread like an algae bloom among the residents of Golenville. The Trench, a 10,000 ft. deep chasm along the ocean floor, is home to monstrous fish & worse, and the good folk of the city have asked you to investigate its depths near ruins of Thassynthos and find the missing merfolk. An underwater D&D 5e adventure for 4th level characters, swim speed & water-breathing recommended but not required.
Jim Davis is the co-host of Web DM, a D&D advice channel on YouTube with over 150,000 subscribers. He’s been DMing for over 20 years. He has a Master’s Degree in military history, and his deep knowledge of political and social development informs his love of worldbuilding. He’s... Read More →
Friday October 4, 2019 2:00pm - 6:00pm MST
Muster Q
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Your crew is taking some downtime, all doing your own thing: repairing broken friendships on Edenic, visiting family on Onyx, or just on your way to participate in a unique, dense-atmospheric flying competition on the planet Schaest. But then a well-organized attack by a powerful terrorist group bent on “reunifying the human race” at all costs creates a-Cluster wide crisis that threatens the lives of millions. You may be on vacation, but you are the only ones with the unique abilities required to stop it. Seconds matter, and it’s all up to you. This is a new sci-fi adventure of wild action, uncommon heroism, and heart—set in my own imagined human future: The Han Cluster. We will use the Savage Worlds ADVENTURE EDITION (SWADE) system. Pregenerated characters are provided. This adventure is suitable for players ages 13+. No experience with Savage Worlds is necessary. Possible Content: Suggestive Sexual Themes, Mild Language, Violence. Role playing and character arcs encouraged.
Tracy is a freelance RPG author and contributor who has written for Pinnacle Games (Savage Worlds) and for the Torg Eternity line from Ulysses North America. She is also the creator of Teen Crush and the Han Cluster.Tracy is a proud Tucson native. She's also a singer, music writer... Read More →
Friday October 4, 2019 2:00pm - 6:00pm MST
Muster I
Science Fiction Horror: TerrorForm “Surviving the Dark” is set in 2670 over five hundred years in the future after humanity has survived two brushes with extinction. The effects of which have urged humans into the system while struggling to maintain the last portions of the habitable Earth. Together humanity’s corporations have formed C.E.R.I.S. to provide resources to keep the light of humanity shining out into the dark beyond the edges of SolSys1.
Heart of Crown is a deck building card game where players nominate and support a Princess in a race to take the throne! Players use tax revenue from their starting hand Farming Villages to purchase resources and support from the Market (card pool). By gaining territory, influence and even bribes throughout the game players collect Succession Points necessary to win the throne for their princess. The first player to obtain 20 Succession Points wins the game!
In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?
In Die Tavernen im Tiefen Thal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.
I love playing and teaching games. I’m also collector of board games. I love the beauty in the design combined with the beauty of the pieces and the artwork. It’s such a fun hobby.
Friday October 4, 2019 4:00pm - 6:00pm MST
Catalina-14
The West is growing day by day, and you’re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you’re clever enough, you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Coral themed area growth and management game. New coral tiles can overgrow existing tiles if they have superiority, but their relative powers can be changed or locked in place. consuming a cluster of coral is how to score points, but the first four tiles are not scored. Each coral tile is worth 1 to 5 points, depending on the superiority of each color at the end of the game.
Ignite the fires of love to escape the cold of winter! As Master of the House in Tanto Cuore: Winter Romance, you will employ maids and the newly-introduced butlers and build up your mansion (deck) as they serve you.In Winter Romance your maids and butlers can mingle with those of other players and form couples that earn you more Victory Points. Japanime Games is proud to note that any combination of the sexes will create a couple! When the game ends, the player who has the most Victory Points from the cards in their mansion (deck) is the “Ultimate Master” and the winner of the game!
This is an old west retheme of Friedemann Friese's Terra. Would you know where the first wanted poster for Jesse James was posed? Would you know the year? Would you know the amount of the reward? Well, it's OK if you don't; because in "Terra: Old West Edition", close enough counts. Join the game an learn something about the golden age of the old west and maybe win a prize too.
John is a Robotic Process Automation (RPA) programmer. He has been a software developer for more than 25 years. He is the designer of "Treasure Fleet" the card game, published in 2006. He has been a Tucson resident for 17 years.
Friday October 4, 2019 8:00pm - 9:00pm MST
Catalina-05
Fun cooperative game as you play Harry, Hermione, Ron or Neville as you battle the foes of the Harry Potter series like dementors, basilisk, Tom Riddle and more. But cards to build up your deck. Game is divided into 7 games, roughly corresponding to the rules. In two hours, could play through the first 3-4 years, or start at year 4 and see how far we can get.
The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources.
By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil.
Using the Tokyo Metro system map, players look to increase the value of stocks they hold, as well as speculating on stocks they don’t own. After 9 rounds, most money wins
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
High Frontier (3rd edition) is a space exploration game by Phil Eklund. The players take control of different space enterprises trying to establish factories on planets and asteroids. Each player begins with three water tanks (fuel). In turns each player uses two action points to do some of the eight actions available, e.g. move space ship or buy new technologies. When the predetermined number of bases is built the game ends. The winner is the player with the most victory points. We will be playing the basic game.
Dark Trails is a new role playing game created by David Baity. It is in the family of Dungeon Crawl Classics - if you think the Wild American West soaked in Lovecraftian horror, you'd be close to the mark. This adventure is a zero level funnel, each player will have two or three hopeful characters, any survivors could go on to greater adventures.
You are a young tribal defender, as yet untested. Some marauder has unearthed your deceased shaman, and has made off with his head. You and your friends have been charged with avenging this desecration and returning with the sacred remains.
What is the Indie RPG Arcade? The Indie RPG Arcade is your opportunity to experience some of the latest and greatest Indie RPGs around. We have a space set aside with tables and staffed with volunteers ready to run you through a variety of exciting new games, including games like Apocalypse World, Fiasco, Bluebeard’s Bride, Primetime Adventures, Swords Without Master, Urban Shadows, Cartel, Blades in the Dark, Weave and many more! Why Play In the Arcade? RinCon has many scheduled games, you simply sign up and play that game at the appointed time. However...sometimes slots fill up or you are not able to schedule things to get at all the events you want. The Indie RPG Arcade gives you the chance to drop by and play new and interesting games throughout Rincon without getting into a scheduled slot. Just show up at the regular muster hallway (off the second floor foyer) 10 minutes before one of the RPG start times (9am / 2pm / 8pm) and we’ll get you into an awesome Indie RPG. The event is organized and run by an intrepid crew of motivated GMs, running all the newest and most exciting Indie games out there. Come join us!
Jahmal ‘Mad Jay’ Brown is a freelance game writer. His credits include: Clockwinders a World of Adventure for Fate, PRIME Supers a Cortex Prime Spotlight setting about weaponized meta-humans. Currently working on By Acer’s Light a ‘zine for Burning Wheel and Dungeon World... Read More →
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Race to the West Pole - a Savage Worlds Girl Genius Adventure (3-6 Players) The long lost original manuscript for a famous Heterodyne Boys play has been found. In it, a secret code that points to fortunes untold. The only question - Can your plucky airship racing crew survive sky pirates, killer robots, and the forces of the evil Professor Faustus LeMort long enough to find the mythical "West Pole".
Cheyenne Wright is a freelance illustrator and concept artist. He is the color artist on the three-time Hugo Award winning steampunk graphic novel series Girl Genius, and co-creator of many other fine works; Including 50 Fathoms and the Ennie award winning Deadlands Noir for th... Read More →
Friday October 4, 2019 8:00pm - 11:59pm MST
Muster J
Worldbreaker is a low-magic fantasy adventure story arc in four parts. Participation in a previous chapter is not required and each part will have a complete resolution - so no one misses out. Sign up for any one or more sessions and characters will be provided. ----- Locke, Warden-in-exile from Oathhold, has been in hiding since the formation of the Council of the Second Watch. Only recently, a protege received an invitation to meet, though it left little specifics. As she and her companions travel to meet with her mentor, they are drawn into a conflict between the Okun and a nearby Ezinde tribe.
A rules-light fantasy RPG using a 36d6 system of Dice Hell chaos for 3-5 players. Choose a pilgrimage to go on, fight through a hex-crawl dungeon while adding abilities and actions to your character, and face off with the final boss.
Inspired by retro-gaming and a love of the clackity-clack of fist-fulls of dice hitting the table; join us for an upcoming publication from Peppercorn Games. We'll likely make it through 2 or 3 dungeons.
Repeated play of the same dungeons is part of play, with tactics and encounters changing, so feel free to sign up for multiple sessions and we'll roll you through!
I work at an observatory in Flagstaff. When I'm not stargazing, I'm slinging dice, slinging code, or teaching youth archery at a STEM camp. I'm a nomad and love tabletop around a campfire.
Friday October 4, 2019 8:00pm - 11:59pm MST
Muster H
Do not adjust your set! Xcrawl is in prime time! That’s right – the game that turns your unwanted Gold Dragons into CASH is back. Now powered by the mighty DCC engine, Xcrawl is more fun than ever! The original Division III event, the MemphisCrawl, wants you to headline! But will you find yourself relegated to the obituaries? This is a Level 1 play with the creator event.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Deadlands creator Shane Hensley takes you to the town of Deadwood, Dakota Territory, in 1876. Something has happened to a group of miners in the Black Hills and Sheriff Seth Bullock has asked your posse to look into it.
Strap on your six-gun, shuffle your cards, and sharpen your knife. It's time to ride.
Shane Hensley is the President of Pinnacle Entertainment Group, makers of Savage Worlds, Deadlands, and much more. He's served as an Executive Producer and lead on several video and computer games, written novels, short stories, card and miniature games, and tons of roleplaying games... Read More →
Friday October 4, 2019 8:00pm - 11:59pm MST
Muster L
The Age of Heroes has past, and the great tide of enlightenment and prosperity it brought with has sunk below time’s horizon. This current age is a time Between; between light and darkness, ignorance and wisdom, good and evil...life and death. The horrors of the old world that have lain sleeping in the dark corners are waking up, and new shadows join the old in this twilight time.
All is far from lost, though. Many relics of the past stand strong, swirling with energies eldritch and arcane, immune to the erosion of time. Tomb delvers and treasure hunters unearth ancient secrets, and mystical scholars push the boundaries of knowledge and skill to shine a light across the world. Technologies new and old are invigorated, and in some cases melded together, wielded alongside the sword and shield.
While countless empires have fallen, many great cities still stand across the face of Ta Los. And while creatures from black rifts and forgotten times rise, it is the heroes of this age that will meet them. With steel and spell, the cry of battle and the thunder of guns, shall this new age be forged. What will you make of it?
Come found out what the Legends of Kralis has in store for you. Come choose your own adventure! Will you delve into the depths of the Tav Aedhun in search of the Gravestone? Or will you race against the werathi void pirates to reach the Thunder Idol? Or will you scour the sewers beneath Dardura Sheva in search of the missing power core of a local merchant's ship?
Creator/Designer/CEO, Talarius Gaming and Publishing
Caught between the majesty of the old world, and the marvels of the new, the world of Kralis is filled with discoveries waiting to be uncovered. From the secrets of thundersmoke, to the lost arts of Kara’Zim, knowledge and power await you… if you’re brave enough to seek them... Read More →
Friday October 4, 2019 8:00pm - 11:59pm MST
Muster K
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Your ship was pulled out of hyperspace, thrown into a debris field of derelict ships, and the jump drive is dead. It couldn't possibly get any worse, right? Wrong, one of the derelicts is emitting a distress signal, and the Captain has decided to investigate it. Lets just hope their jump drive works...
Hey everyone, I'm Zachary, though most people call me Kai. I am 21 years old and I have been running or playing in ttrpg games for around 12 years now, starting with D&D 3.5e back when I was around 8, and transitioning to more Indie games in the last few years.I tend to be a pretty... Read More →
Friday October 4, 2019 8:00pm - Saturday October 5, 2019 1:00am MST
Muster F
Dynamite Nurse is a darkly fantastical game of competitive healthcare. In a world where adventurers make a living diving in dangerous dungeons, magical healing is a necessity. These magical hospitals are no safe haven, as the nurses are viciously sabotaging each other trying to avoid the dreaded title of Dynamite Nurse
This is a big, fun, social parlour game. One minute you're a Villager, defending your theoretical home with every fiber of your being. The next, you're a Werewolf, framing your friends and accusing them of wanting to destroy your village, when really it's you who's been infiltrating it all along. Each game becomes an epic phenomenon, designed to test your personal judgement and moral character.
Multiple games will be played starting at 10 pm. Drop by and join a round or two of werewolf. It is not neccesary to stay for the whole time.
Praise the sun! In this sun-worship themed game, each player takes turns doing one of three actions: building a land, moving the sun, or building a building. Whenever the sun moves, it causes the tiles adjacent to its resting place to produce. Buildings can either be placed on a tile to produce victory points, or built in the city to give a variety of effects. The game is played over 3-4 rounds.
The Manhattan Project is a worker placement game designed by Brandon Tibbetts about the race to create the first atomic bomb. Players must assign and train workers, build infrastructure, gather resources, manage money engage in espionage and even launch air strikes to win the race and the game. This will be the base game with the Nations expansion.
Sidekick Saga is a cooperative, drafting legacy/campaign adventure for 1-4 players. Think Sentinels of the Multiverse meets Seven Wonders meets Pandemic Legacy.2222
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
This is a very heavy game simulating the dawn of the animal kingdom. Your very own animal is designed as you play, The game is very scientific and has many interesting things to throw at your creation.
Play as one of six leaders of the Ancient World: Caesar of Rome, Hammurabi of Babylon, Cleopatra of Egypt, Pericles of Greece, Atlas of Atlantis and Hannibal of Carthage as you strive for Cultural, Military, or Commercial dominance of the Ancient World. Recruit Heroes and create Wonders, expand trade caravans, build cities to collect taxes, construct temples, and build the Pyramids to display your stature in this world and the next!
What could possibly go wrong when the Garden of Morr double books funerals? This scenario was collaboratively created with Graeme Davis and a room full of WFRP fans at GenCon 2019, and sets the players on a perilous and comedic adventure. We will be using 2nd edition rules. Characters will be provided. No experience is needed.
You are a crusader King, striving for wealth, political power, religious influence, and military might across the continent and across generations. Reshape the history of medieval Europe in your own image — if only that dimwitted son of yours set to inherit the throne doesn't spoil your grand plans...
The board game Crusader Kings captures the essence of the Crusader Kings video game experience in a physical tabletop format. This is a strategy game at heart, but with a special focus on characters, intrigue, and drama. It's a big, beautiful game centered on a map of medieval Europe, using cards for actions, characters, and events and well-crafted plastic miniatures to represent knights, armies, castles, and more.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Find a crew, find a job, keep flyin’ You are the captain of a ship just tryin to keep her in the sky. The jobs you take can pay off quite nice, if they don’t get you killed first.
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
Sail through endless skies, where stars shine like eyes and the black night sighs. The war is lost, and now begins the diaspora. But space is forever dangerous, and no outcome ever secure. This is an 4th level play with the designer event.
The Age of Heroes has past, and the great tide of enlightenment and prosperity it brought with has sunk below time’s horizon. This current age is a time Between; between light and darkness, ignorance and wisdom, good and evil...life and death. The horrors of the old world that have lain sleeping in the dark corners are waking up, and new shadows join the old in this twilight time.
All is far from lost, though. Many relics of the past stand strong, swirling with energies eldritch and arcane, immune to the erosion of time. Tomb delvers and treasure hunters unearth ancient secrets, and mystical scholars push the boundaries of knowledge and skill to shine a light across the world. Technologies new and old are invigorated, and in some cases melded together, wielded alongside the sword and shield.
While countless empires have fallen, many great cities still stand across the face of Ta Los. And while creatures from black rifts and forgotten times rise, it is the heroes of this age that will meet them. With steel and spell, the cry of battle and the thunder of guns, shall this new age be forged. What will you make of it?
Come found out what the Legends of Kralis has in store for you. Come choose your own adventure! Will you delve into the depths of the Tav Aedhun in search of the Gravestone? Or will you race against the werathi void pirates to reach the Thunder Idol? Or will you scour the sewers beneath Dardura Sheva in search of the missing power core of a local merchant's ship?
Creator/Designer/CEO, Talarius Gaming and Publishing
Caught between the majesty of the old world, and the marvels of the new, the world of Kralis is filled with discoveries waiting to be uncovered. From the secrets of thundersmoke, to the lost arts of Kara’Zim, knowledge and power await you… if you’re brave enough to seek them... Read More →
Saturday October 5, 2019 9:00am - 1:00pm MST
Muster K
Race to the West Pole - a Savage Worlds Girl Genius Adventure (3-6 Players) The long lost original manuscript for a famous Heterodyne Boys play has been found. In it, a secret code that points to fortunes untold. The only question - Can your plucky airship racing crew survive sky pirates, killer robots, and the forces of the evil Professor Faustus LeMort long enough to find the mythical "West Pole".
Cheyenne Wright is a freelance illustrator and concept artist. He is the color artist on the three-time Hugo Award winning steampunk graphic novel series Girl Genius, and co-creator of many other fine works; Including 50 Fathoms and the Ennie award winning Deadlands Noir for th... Read More →
Saturday October 5, 2019 9:00am - 1:00pm MST
Muster L
"The Fraud, Retaliation, Abuse, and Waste Division (FRAWD) needs hardworking Terrans like you to inspect facilities and gather evidence. Satisfy your service obligation and earn steady pay with FRAWD today!" -Dominion recruiting pamphlet, 2503
This game is set in Blizzard's Starcraft universe, and the players are Dominion investigators within the chronically underfunded, underequipped, understaffed, and possibly underhanded FRAWD. Their latest assignment is to gather evidence of an allegedly illegal jorium crystal mining operation nestled between Zerg hive clusters on the remote planet Brontes in the Koprulu Sector.
This adventure uses the Fantasy Flight Games "Genesys" rules, with custom archetypes, abilities, and careers developed for the high-tech Starcraft setting.
No prior experience with Starcraft nor Genesys required.
Science Fiction Horror: TerrorForm “Surviving the Dark” is set in 2670 over five hundred years in the future after humanity has survived two brushes with extinction. The effects of which have urged humans into the system while struggling to maintain the last portions of the habitable Earth. Together humanity’s corporations have formed C.E.R.I.S. to provide resources to keep the light of humanity shining out into the dark beyond the edges of SolSys1.
Perilous puzzles, wild beasts, and treacherous enemies await anyone who dares go after the legendary crown of Nazz'urack. Legend has it that the crown was locked in a vault on the fringes of space with the wealth of 10,000 worlds. Legend may very well become reality as a plucky band of scoundrels see if they can perform the greatest heist in history. While set in the Star Wars Universe, this adventure is inspired heavily by treasure hunting stories like Indiana Jones, The Mummy, and Uncharted.
A rules-light fantasy RPG using a 36d6 system of Dice Hell chaos for 3-5 players. Choose a pilgrimage to go on, fight through a hex-crawl dungeon while adding abilities and actions to your character, and face off with the final boss.
Inspired by retro-gaming and a love of the clackity-clack of fist-fulls of dice hitting the table; join us for an upcoming publication from Peppercorn Games. We'll likely make it through 2 or 3 dungeons.
Repeated play of the same dungeons is part of play, with tactics and encounters changing, so feel free to sign up for multiple sessions and we'll roll you through!
I work at an observatory in Flagstaff. When I'm not stargazing, I'm slinging dice, slinging code, or teaching youth archery at a STEM camp. I'm a nomad and love tabletop around a campfire.
Saturday October 5, 2019 9:00am - 1:00pm MST
Muster N
At first, they were only a vague whisper on the lips of a few barbaric scum, a whisper that grew to an icy chill of dread and dispair – the slave lords! They are masters of vile cruelty and terror. And they are unnamed and unidentified, hiding behind a veil of secrecy and deception! A remix of the classic AD&D Slavelords adventure series (A1-A4) using the new Cypher System 2nd edition rules by Monte Cook Games. Experience one of the all-time classic Advanced Dungeons & Dragons adventure through the fast-paced, cinematic game system used by Numenera and the Strange. Pre-made characters provided and people new to Role-Playing games are welcome
I've been Game Mastering for 39 years and have run several different games at various conventions during that time, as well as conventions themselves. While I have spent the majority of those years utilizing the GURPS system, I have played almost everything out there. I'm a member... Read More →
Saturday October 5, 2019 9:00am - 2:00pm MST
Muster H
An extravagant hotel, decorated with gold and platinum. A wild rooftop party, full of weird and wondrous guests, oh my. Welcome to the Blancmage and Thistle, I do hope you enjoy your stay.
Hey everyone, I'm Zachary, though most people call me Kai. I am 21 years old and I have been running or playing in ttrpg games for around 12 years now, starting with D&D 3.5e back when I was around 8, and transitioning to more Indie games in the last few years.I tend to be a pretty... Read More →
Saturday October 5, 2019 9:00am - 2:00pm MST
Muster Q
A tile laying, city planning, engine building game designed by Ted Alspach with a unique mechanic where as you earn population (points that win the game) the effectiveness of your engine deteriorates and you must keep building and improving it to stay on top. This is the base game without expansions.
Players build railroad companies and get dividends from private companies. This plays up to 5 players, but only 3 companies can be built up and run. Most money from dividends earned during the game and the stock values at the end wins.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Rebuild your society from the ashes in a post-apocalyptic world. Build structures, overcome challenges, manage resources and attack opponents to avoid becoming a mindless bloodthirsty mutant.
Die Hard: The Nakatomi Heist Board Game uses one-versus-many, asymmetric gameplay to pit protagonist John McClane against others acting as thieves who are co-operating to foil the hero's plan, which is to save the hostages in the iconic Nakatomi Plaza high-rise. Movie buffs and hobby game enthusiasts will appreciate the game's distinct homage to the 1988 film, which packs rules and gameplay to the air vents with callbacks to Die Hard’s most memorable scenes, characters, and events.
Through the shimmering haze of the broken and steaming asphalt, we see our steel-eyed competitors lined up: engines rattling and teeth gritted. Tonight’s race is incredibly important to the teams… it is the last chance for a shot in the big leagues next month, and one more crucial step on that road to The Big Red Championship. Gaslands is the fast-playing miniature car racing/combat game that uses Hot Wheels sized cars tricked out for mayhem. Gaslands is easy to learn and one-million horsepower of cinematic fun.
In the quiet village of Ravenswood Bluff, a demon walks amongst you...
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below.
A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion.
Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Christian husband, father and board game geek! I run a couple of groups in the NW Phoenix area. West Valley Tabletop is a group out of my home through which we have hosted many game nights. G3 is a huge monthly game night that I am co-organizer of. Love playing and teaching games... Read More →
Saturday October 5, 2019 2:00pm - 4:00pm MST
PDR-1 Atlantic
An economic game set during the transition from an agricultural to an industrial economy in the 19th century. Players will need to build, trade and export goods strategically to bring their unique clan wealth and renown.
It’s been a long time since the people of Kelton have worried about anything but sheep ticks and drought, but now a pack of strangely determined coyotes are spiriting away entire flocks at a time and driving farmers from their fields.
With food running low and their sorcerer-in-residence nowhere to be found, the village council send out a desperate plea for brave adventurers to destroy the beasts.
Is the job as easy as a walk in the ravine, or is there more to the coyotes of Kelton than mere animal cunning? There’s only one way to find out…
An adaptation of the wolves of welton one-shot by winghorn press, this game is meant to be a fun introduction for newcomers to D&D or a nice simple mission to act as filler in a larger campaign. The idea is to adapt it to this year's Western theme by starting the game with a single round of poker, and have the group tell an imaginary newcomer of their adventure through Kelton. The hand they're dealt in the beginning, based on traditional poker hands, can be cashed in to modify a single roll or attempted action somewhere in the game. New hands may be dealt on occasion as breaks are taken.
The year is 1858 in Carson City, Nevada. You have rounded up a team of courageous cowboys, and your plan is to buy up the best parcels of land in this new town, then build them up with the most prosperous ranches, mines, saloons, etc. When several players claim the same action, a duel is fought, and the player with the most firepower wins the action. In the end, the most prominent citizen in Carson City — as measured by victory points that can be won both during and after the game — wins.
Defenders of The Last Stand is a post apocalyptic adventure game by Richard Launius (Arkham Horror, Run Fight or Die, Defenders of the Realm) and Jason Maxwell (Agents of SMERSH, Superhero Solitaire) for 1-5 players set in the Western United States more than 50 years after nuclear war. Players take on the roles of Defenders of the last known haven for humanity, called The Last Stand. Four outside clans leaders, along with their followers, advance toward the town, and players work cooperatively to defend The Last Stand. Menacing mutants also roam the desert threatening the city's survival. The game will introduce player character mutations - your character can mutate from travel into irradiated areas. Gameplay will consist of both elements of adventure and conflict resolution, and Defenders of the Last Stand will come loaded with miniatures, including three large sculpted miniatures of the invading Clan leaders as well as their minions - sculpted by Chad Hoverter. The four warrior clans include raiders on bikes and in cars, another group of human amazons that ride large mutated beasts, a third clan consisting of techno savvy, yet criminally insane youths, and finally a large winged creature so mutated that he has lost all traces of his old humanity.
In the year 2213, the world order — as it had been known for a century and a half — came to an abrupt end over a 19 day war. The bombs started falling on the third day, and by the 19th day ninety-nine percent of the earth’s population was dead or would be soon. Wars and conflicts had raged now and again for decades prior, populations rising up, and the global government seeking to quell the conflict and maintain the status quo. But in the most recent five year period, the conflicts escalated rapidly, and the world order began to come apart—leaders became scared and trigger fingers twitchy. No one knows who pressed the button first, and in the harsh realities of the world that followed, no one cared. What mattered was surviving and, if possible, rebuilding.
Each turn, players will draft and simultaneously play a card from their hand ("pack") to indicate their action for the turn. This may be moving citizens or airships to explore or expand around the modular board, building structures, researching technology, initiating conflict, producing or gathering resources, and abating radiation. All of these things can earn you points in different ways. If you cannot store resources, they are left on the ground and are available for anyone present to use. Each card has an action and a lesser version of another action, so you're never stuck being entirely unable to do a particular thing, and you can also store cards for future.
Once all actions are complete, hands are passed to the next player and a new card is added to each one. If a "Winter" card is added, it is discarded and replaced, and the game timer advances. As the game timer advances, both expected events (spread of radiation, combat, feeding your citizens) and unexpected events may occur. When the Winter track reaches the end, the game is over, and points are scored.
Big Eyes, Small Mouth (BESM), the multi-genre role-playing game for all your anime and manga adventures! Mark MacKinnon, the creator of BESM, and the Dyskami Publishing Company licensed the rights to release this new edition of the game from White Wolf Entertainment. Dyskami then teamed up with Japanime Games to publish this core game book plus an entire line of BESM support products to expand the game system and storytelling world.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Deadlands creator Shane Hensley takes you to the town of Deadwood, Dakota Territory, in 1876. Something has happened to a group of miners in the Black Hills and Sheriff Seth Bullock has asked your posse to look into it.
Strap on your six-gun, shuffle your cards, and sharpen your knife. It's time to ride.
Shane Hensley is the President of Pinnacle Entertainment Group, makers of Savage Worlds, Deadlands, and much more. He's served as an Executive Producer and lead on several video and computer games, written novels, short stories, card and miniature games, and tons of roleplaying games... Read More →
Saturday October 5, 2019 2:00pm - 6:00pm MST
Muster P
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
A killer adventure set in the horror drenched Weird West. Can you survive to tell the tale of your run in with the Devil? (Spoiler alert: probably not!)
Darrell's first published game was Hard Vacuum in 2000. He contributed to Ninja Crusade 2nd Edition, Codex Infernus, and Savage Rifts before joining the project to revive Torg. He's written extensively for Torg Eternity and is now the developer for the line. He works in Tucson, Arizona... Read More →
Saturday October 5, 2019 2:00pm - 6:00pm MST
Muster B
Dark Trails is a new role playing game created by David Baity. It is in the family of Dungeon Crawl Classics - if you think the Wild American West soaked in Lovecraftian horror, you'd be close to the mark. This adventure is a zero level funnel, each player will have two or three hopeful characters, any survivors could go on to greater adventures.
You are a young tribal defender, as yet untested. Some marauder has unearthed your deceased shaman, and has made off with his head. You and your friends have been charged with avenging this desecration and returning with the sacred remains.
What is the Indie RPG Arcade? The Indie RPG Arcade is your opportunity to experience some of the latest and greatest Indie RPGs around. We have a space set aside with tables and staffed with volunteers ready to run you through a variety of exciting new games, including games like Apocalypse World, Fiasco, Bluebeard’s Bride, Primetime Adventures, Swords Without Master, Urban Shadows, Cartel, Blades in the Dark, Weave and many more! Why Play In the Arcade? RinCon has many scheduled games, you simply sign up and play that game at the appointed time. However...sometimes slots fill up or you are not able to schedule things to get at all the events you want. The Indie RPG Arcade gives you the chance to drop by and play new and interesting games throughout Rincon without getting into a scheduled slot. Just show up at the regular muster hallway (off the second floor foyer) 10 minutes before one of the RPG start times (9am / 2pm / 8pm) and we’ll get you into an awesome Indie RPG. The event is organized and run by an intrepid crew of motivated GMs, running all the newest and most exciting Indie games out there. Come join us!
igdnonline.com), and co-founder of Magpie Games (magpiegames.com). He's authored three indie rpgs (The Play's the Thing, Our Last Best Hope, and Urban Shadows), co-created several more (Zombie World, Root: The Tabletop Roleplaying Game), and served as a developmental editor on a variety of games since 2011 (Firefly, 7th Sea: 2nd Ed, Masks: A New... Read More →
Jahmal ‘Mad Jay’ Brown is a freelance game writer. His credits include: Clockwinders a World of Adventure for Fate, PRIME Supers a Cortex Prime Spotlight setting about weaponized meta-humans. Currently working on By Acer’s Light a ‘zine for Burning Wheel and Dungeon World... Read More →
Worldbreaker is a low-magic fantasy adventure story arc in four parts. Participation in a previous chapter is not required and each part will have a complete resolution - so no one misses out. Sign up for any one or more sessions and characters will be provided. --- Locke's protege received a communication to meet with Locke at Way Station. On arrival, something is amiss and what should have been a simple meeting turns into a race to save Locke's life and evade pursuers from Oathhold.
You are a tight-knit group of aspiring interstellar adventurers, trying to get on your feet in the Han Cluster, but it’s been rough going. Your ship was destroyed by pirates, and those things aren't cheap. Since then, you’ve been working odd jobs on the desert planet of Tract like a bunch of chimps working for peanuts, but luckily you have a lead. All you need to do is get yourself to Edenic, the jewel of the Han Cluster, sporting perfect weather and elitist citizens, and meet up with Trinity Quark. Word is Trinity is eccentric, rich, and she likes to trade favors with “resourceful” people. You’re resourceful, right? This is a new sci-fi adventure with all the hallmarks of a combination heist and daredevil stunt—set in my own imagined human future: The Han Cluster. We will use the Savage Worlds system. Pregenerated characters are provided. This adventure is suitable for players ages 13+. No experience with Savage Worlds is necessary. Possible Content: Suggestive Sexual Themes, Mild Language, Violence. Role-playing heavy.
Tracy is a freelance RPG author and contributor who has written for Pinnacle Games (Savage Worlds) and for the Torg Eternity line from Ulysses North America. She is also the creator of Teen Crush and the Han Cluster.Tracy is a proud Tucson native. She's also a singer, music writer... Read More →
Saturday October 5, 2019 2:00pm - 6:00pm MST
Muster J
The Age of Heroes has past, and the great tide of enlightenment and prosperity it brought with has sunk below time’s horizon. This current age is a time Between; between light and darkness, ignorance and wisdom, good and evil...life and death. The horrors of the old world that have lain sleeping in the dark corners are waking up, and new shadows join the old in this twilight time.
All is far from lost, though. Many relics of the past stand strong, swirling with energies eldritch and arcane, immune to the erosion of time. Tomb delvers and treasure hunters unearth ancient secrets, and mystical scholars push the boundaries of knowledge and skill to shine a light across the world. Technologies new and old are invigorated, and in some cases melded together, wielded alongside the sword and shield.
While countless empires have fallen, many great cities still stand across the face of Ta Los. And while creatures from black rifts and forgotten times rise, it is the heroes of this age that will meet them. With steel and spell, the cry of battle and the thunder of guns, shall this new age be forged. What will you make of it?
Come found out what the Legends of Kralis has in store for you. Come choose your own adventure! Will you delve into the depths of the Tav Aedhun in search of the Gravestone? Or will you race against the werathi void pirates to reach the Thunder Idol? Or will you scour the sewers beneath Dardura Sheva in search of the missing power core of a local merchant's ship?
Creator/Designer/CEO, Talarius Gaming and Publishing
Caught between the majesty of the old world, and the marvels of the new, the world of Kralis is filled with discoveries waiting to be uncovered. From the secrets of thundersmoke, to the lost arts of Kara’Zim, knowledge and power await you… if you’re brave enough to seek them... Read More →
Saturday October 5, 2019 2:00pm - 6:00pm MST
Muster K
Help! The princess has been cursed and the land is suffering. The king needs your special skills and is calling you out of retirement … Yes, this may sound like the quintessential save the princess story; but, in a world of high fantasy not all is as it seems. So, come and try to save the princess, if you can, in this classic tale with a twist. (Pre-gens will be provided.)
Players are building up the city of Ginkgopolis around the Ginko tree. Players are looking to build up and control districts in 3 different colors. Most points at the end of the game wins
Through the shimmering haze of the broken and steaming asphalt, we see our steel-eyed competitors lined up: engines rattling and teeth gritted. Tonight’s race is incredibly important to the teams… it is the last chance for a shot in the big leagues next month, and one more crucial step on that road to The Big Red Championship. Gaslands is the fast-playing miniature car racing/combat game that uses Hot Wheels sized cars tricked out for mayhem. Gaslands is easy to learn and one-million horsepower of cinematic fun.
Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.
Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder worthy of legend. Travel the land seeking your destiny and fortune. Along the way, you'll encounter interesting people and strange creatures, learn stories, and gain wisdom to share with others. While there is a winner in Tales of the Arabian Nights, the game is less about seeing who wins and more about enjoying the unfolding and telling of great stories!
This is an old west retheme of Friedemann Friese's Terra. Would you know where the first wanted poster for Jesse James was posed? Would you know the year? Would you know the amount of the reward? Well, it's OK if you don't; because in "Terra: Old West Edition", close enough counts. Join the game an learn something about the golden age of the old west and maybe win a prize too.
John is a Robotic Process Automation (RPA) programmer. He has been a software developer for more than 25 years. He is the designer of "Treasure Fleet" the card game, published in 2006. He has been a Tucson resident for 17 years.
Saturday October 5, 2019 8:00pm - 9:00pm MST
Catalina-11
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Deception is a social deduction game. Each player has 4 murder weapons and 4 pieces of evidence in front of them. The murderer will secretly choose 1 of each , and the Forensic Scientist will give clues to the rest of the players. You only get one guess, so make sure you have enough evidence!
Each round is pretty fast, so we will have time for multiple games. Depending on the number of players, we can add additional roles.
Deception is a social deduction game. Each player has 4 murder weapons and 4 pieces of evidence in front of them. The murderer will secretly choose 1 of each , and the Forensic Scientist will give clues to the rest of the players. You only get one guess, so make sure you have enough evidence!
Each round is pretty fast, so we will have time for multiple games. Depending on the number of players, we can add additional roles.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Build your farm and brew some beer. Move along a one way track to acquire upgrades for your farm. Placing on the shady side will cost the face value but will only produce money, while the light side costs double but will sore victory points. Move each victory point marker as far as possible, as the lowest one will be used for final scoring. However, the lowest marker can be moved up by moving a higher marker down.
The West is growing day by day, and you’re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you’re clever enough, you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.
Meltwater is a tactical abstract/wargame for two players. Session is for multiple parallel games. Designer will sit in for odd number of players.
“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964
19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not.
In Meltwater, two players take command of the shattered remains of the superpowers, struggling for control of the ice. Simple diceless mechanics let players displace, corner, and isolate their opponent’s survivors. Here, hunger is a crueler weapon than gunfire, and the barren tundra can only support so many souls. And every turn, radioactive contamination pushes in from the coastline, shrinking the available space and forcing the belligerents closer and closer together.
In the end, there is only either submission or annihilation, and whatever world is left.
In the quiet village of Ravenswood Bluff, a demon walks amongst you...
During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below.
A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion.
Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.
If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Christian husband, father and board game geek! I run a couple of groups in the NW Phoenix area. West Valley Tabletop is a group out of my home through which we have hosted many game nights. G3 is a huge monthly game night that I am co-organizer of. Love playing and teaching games... Read More →
Saturday October 5, 2019 8:00pm - 10:00pm MST
Catalina Lobby
Simulate being one of the Allied leaders at the debate table. Use the spoils from your silver tongue to jostle your country ahead of the others for the lead in the post-WWII world. Beware that defeating the Axis powers is not a given, and that too crushing a victory will turn the world against you.
It's a cat-tastrophe! Time to earn your claws, and no rite of passage before has been more dire. Someone or something has torn your colony's patch of sacred nip to shreds, and absconded with the sprouts and seeds. Your guiding mother, the Lady, is touched. Rather than send a clowder of the most fierce toms and mollys, she has laid this mission in your paws—you and your litter mates—barely free from the kindle! You'll face threats, both traditional and alien. But you'll have Nepeta the Greenskeeper, and from him the last shares of the precious nip, that fortifies the body and mind ... sometimes at a cost. The player Characters are all feline manimals in this 0 level MCC funnel. However one player may play the Greenskeeper.
A Dungeon Crawl Classics module I've been developing for Level 2 characters. Bid in a character from another game or use a pre-gen. You'll be joining the Black Sands Mercenary Guild out of Lankhmar, forming an elite team, and dropping in to save the Princess. From Featherfall air drops to tactical Bag of Holding Nukes, this is sure to be a weird one!
I work at an observatory in Flagstaff. When I'm not stargazing, I'm slinging dice, slinging code, or teaching youth archery at a STEM camp. I'm a nomad and love tabletop around a campfire.
Saturday October 5, 2019 8:00pm - 11:59pm MST
Muster C
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Deadlands creator Shane Hensley takes you to the town of Deadwood, Dakota Territory, in 1876. Something has happened to a group of miners in the Black Hills and Sheriff Seth Bullock has asked your posse to look into it.
Strap on your six-gun, shuffle your cards, and sharpen your knife. It's time to ride.
Shane Hensley is the President of Pinnacle Entertainment Group, makers of Savage Worlds, Deadlands, and much more. He's served as an Executive Producer and lead on several video and computer games, written novels, short stories, card and miniature games, and tons of roleplaying games... Read More →
Saturday October 5, 2019 8:00pm - 11:59pm MST
Muster O
What is the Indie RPG Arcade? The Indie RPG Arcade is your opportunity to experience some of the latest and greatest Indie RPGs around. We have a space set aside with tables and staffed with volunteers ready to run you through a variety of exciting new games, including games like Apocalypse World, Fiasco, Bluebeard’s Bride, Primetime Adventures, Swords Without Master, Urban Shadows, Cartel, Blades in the Dark, Weave and many more! Why Play In the Arcade? RinCon has many scheduled games, you simply sign up and play that game at the appointed time. However...sometimes slots fill up or you are not able to schedule things to get at all the events you want. The Indie RPG Arcade gives you the chance to drop by and play new and interesting games throughout Rincon without getting into a scheduled slot. Just show up at the regular muster hallway (off the second floor foyer) 10 minutes before one of the RPG start times (9am / 2pm / 8pm) and we’ll get you into an awesome Indie RPG. The event is organized and run by an intrepid crew of motivated GMs, running all the newest and most exciting Indie games out there. Come join us!
igdnonline.com), and co-founder of Magpie Games (magpiegames.com). He's authored three indie rpgs (The Play's the Thing, Our Last Best Hope, and Urban Shadows), co-created several more (Zombie World, Root: The Tabletop Roleplaying Game), and served as a developmental editor on a variety of games since 2011 (Firefly, 7th Sea: 2nd Ed, Masks: A New... Read More →
Jahmal ‘Mad Jay’ Brown is a freelance game writer. His credits include: Clockwinders a World of Adventure for Fate, PRIME Supers a Cortex Prime Spotlight setting about weaponized meta-humans. Currently working on By Acer’s Light a ‘zine for Burning Wheel and Dungeon World... Read More →
It’s a billion years in the future. The earth has seen its denizens rise, from stone age to stellar empire, multidimensional civilization, or perhaps transcendency to near godhood—not once but eight times. Each of these civilizations has altered the earth as they have seen fit, in ways sometimes small and sometimes grandiose beyond imagining. The landscape of the Ninth World is shaped by structures, machines, and landmarks that bear the mark of previous worlds, and dotted with ancient devices, creatures, and items of wondrous power and inexplicable purpose. Islands of crystal float in the sky. Inverted mountains rise up above plains of broken glass. Mysterious abandoned structures stretch across distances so great they affect the weather. Massive machines, half buried, churn and hum—but for what purpose?
What will you find as you explore this world? How will your discoveries shape the future of humankind?
Captured by Imperials, a small group of Rebel heroes find themselves trapped within the detention block of the Victory-class Star Destroyer, The Subjugator. Suddenly, explosions rock the giant battleship as an Alliance fleet attacks the Imperial vessel. When the smoke clears, the Rebel objective is obvious -- escape by any means possible! Starfall is an adventure from the original West End Games’ Star Wars RPG. The game will use the Savage Worlds system.
A remote sphere is home to a aloof peoples with plenty to envy. A certain gnomish textiles magnate with connections has a particular job, and when the fur starts flying he wants the best. Are you the best? A Spelljammer inspired D&D 5e adventure for 4th level characters.
Jonathan Pruitt is co-host and co-creator of Web DM, one of the largest D&D and TTRPG advice content creation companies in the world. He is the DM of Starward Bound, a long-running streamed, Spelljammer-inspired 5e D&D game, and has played in dozens of other streamed games across... Read More →
Saturday October 5, 2019 8:00pm - 11:59pm MST
Muster P
The Abyssopelagic Monastery of the Apocyan Mystics: Rumors of merfolk going missing near the ruins of ancient Thassynthos have spread like an algae bloom among the residents of Golenville. The Trench, a 10,000 ft. deep chasm along the ocean floor, is home to monstrous fish & worse, and the good folk of the city have asked you to investigate its depths near ruins of Thassynthos and find the missing merfolk. An underwater D&D 5e adventure for 4th level characters, swim speed & water-breathing recommended but not required.
Jim Davis is the co-host of Web DM, a D&D advice channel on YouTube with over 150,000 subscribers. He’s been DMing for over 20 years. He has a Master’s Degree in military history, and his deep knowledge of political and social development informs his love of worldbuilding. He’s... Read More →
Saturday October 5, 2019 8:00pm - 11:59pm MST
Muster Q
Worldbreaker is a low-magic fantasy adventure story arc in four parts. Participation in a previous chapter is not required and each part will have a complete resolution - so no one misses out. Sign up for any one or more sessions and characters will be provided. ----- In Part 3, while awaiting Locke's recovery, a solitary hunter passes through, anxious to keep moving after reporting news of a Temeran warband spotted in The Noose - a rare sight, and one not seen since their march of the Land of Sonū two hundred years ago under the thrall of the Darkling Naramunz. Is there a new threat? The Hospitallers caring for Locke are concerned, enlisting you to investigate.
The Age of Heroes has past, and the great tide of enlightenment and prosperity it brought with has sunk below time’s horizon. This current age is a time Between; between light and darkness, ignorance and wisdom, good and evil...life and death. The horrors of the old world that have lain sleeping in the dark corners are waking up, and new shadows join the old in this twilight time.
All is far from lost, though. Many relics of the past stand strong, swirling with energies eldritch and arcane, immune to the erosion of time. Tomb delvers and treasure hunters unearth ancient secrets, and mystical scholars push the boundaries of knowledge and skill to shine a light across the world. Technologies new and old are invigorated, and in some cases melded together, wielded alongside the sword and shield.
While countless empires have fallen, many great cities still stand across the face of Ta Los. And while creatures from black rifts and forgotten times rise, it is the heroes of this age that will meet them. With steel and spell, the cry of battle and the thunder of guns, shall this new age be forged. What will you make of it?
Come found out what the Legends of Kralis has in store for you. Come choose your own adventure! Will you delve into the depths of the Tav Aedhun in search of the Gravestone? Or will you race against the werathi void pirates to reach the Thunder Idol? Or will you scour the sewers beneath Dardura Sheva in search of the missing power core of a local merchant's ship?
Creator/Designer/CEO, Talarius Gaming and Publishing
Caught between the majesty of the old world, and the marvels of the new, the world of Kralis is filled with discoveries waiting to be uncovered. From the secrets of thundersmoke, to the lost arts of Kara’Zim, knowledge and power await you… if you’re brave enough to seek them... Read More →
Saturday October 5, 2019 8:00pm - 11:59pm MST
Muster K
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities.
A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Find a crew, find a job, keep flyin’ You are the captain of a ship just tryin to keep her in the sky. The jobs you take can pay off quite nice, if they don’t get you killed first.
Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again!
Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition.
Imperial is a varied strategy game without the luck of dice or cards.
What is the Indie RPG Arcade? The Indie RPG Arcade is your opportunity to experience some of the latest and greatest Indie RPGs around. We have a space set aside with tables and staffed with volunteers ready to run you through a variety of exciting new games, including games like Apocalypse World, Fiasco, Bluebeard’s Bride, Primetime Adventures, Swords Without Master, Urban Shadows, Cartel, Blades in the Dark, Weave and many more! Why Play In the Arcade? RinCon has many scheduled games, you simply sign up and play that game at the appointed time. However...sometimes slots fill up or you are not able to schedule things to get at all the events you want. The Indie RPG Arcade gives you the chance to drop by and play new and interesting games throughout Rincon without getting into a scheduled slot. Just show up at the regular muster hallway (off the second floor foyer) 10 minutes before one of the RPG start times (9am / 2pm / 8pm) and we’ll get you into an awesome Indie RPG. The event is organized and run by an intrepid crew of motivated GMs, running all the newest and most exciting Indie games out there. Come join us!
Friends of a group of miners who have gone missing head into the Mountains of Old West Colorado to find an unimaginable dark horror that threatens them all.
D&D Midgard setting The Bridge is stuck open and you must go and find out why and unstick it. Will you find out the answer? why are the clockwork watchmen acting so strangely? Why cann't anyone cross the river?
Burning Brighter: A mysterious fight at a Clinic in NYC. Dissolving, futuristic guns. Lunatics with swords. A mysterious illness not of this world. You have been initiated into the truth of the universe, and you know other worlds are just a gate away. Now the Sodality, guardian of order in the planes, tasks you with solving the mystery.
Being a group of fun-loving, mystery-solving teenagers has always been dangerous. But now it’s not just you and your friends who may get hurt. With the threat of Elder Gods and other “things man was not meant to know,” this time the world is on the brink of destruction, and more importantly, the loss of all the pet snacks in existence. Go on a fast-paced mystery into the strange goings-on at South Peak High School and find out just what the teachers do after class is out. This adventure is run using the Cypher System 2nd edition rules and is ideal for new players just starting, as well as more experienced ones. No knowledge of the Cypher System is needed.
I've been Game Mastering for 39 years and have run several different games at various conventions during that time, as well as conventions themselves. While I have spent the majority of those years utilizing the GURPS system, I have played almost everything out there. I'm a member... Read More →
Sunday October 6, 2019 9:00am - 1:00pm MST
Muster D
Terrifying traps, harrowing hallways, and enigmatic enemies stand between you and the very heart of an entire world! The rolling ocean of Mon Cala is fabled to be a living being with a heart of its own, worth unimaginable sums. The fable becomes reality in this exciting treasure hunting caper! While set in the Star Wars universe this story is heavily inspired by treasure hunting stories like Indiana Jones, the Mummy, and Uncharted.
Worldbreaker is a low-magic fantasy adventure story arc in four parts. Participation in a previous chapter is not required and each part will have a complete resolution - so no one misses out. Sign up for any one or more sessions and characters will be provided. ------- The Warding - a magical barrier which has protected the Land of Sonū from the threat of Darklings for centuries - is failing. With each passing day, the barrier gets weaker and an army of Darklings prepares on the other side for it to fail completely. It's a race against time for the players to convince the Wardens of Sonū - an organization which has forsaken magic in favor of science - of the threat and to find a way to restore The Warding's strength
Ifrits have trapped mankind under massive domes. Risen are those that seek an escape. The Phoenician Network is looking for Risen to help them discover secrets of the domes. Recently there has been a gang seen traveling in and out of the Core freely. Can you help determine how? Swag Available.
Your crew is taking some downtime, all doing your own thing: repairing broken friendships on Edenic, visiting family on Onyx, or just on your way to participate in a unique, dense-atmospheric flying competition on the planet Schaest. But then a well-organized attack by a powerful terrorist group bent on “reunifying the human race” at all costs creates a-Cluster wide crisis that threatens the lives of millions. You may be on vacation, but you are the only ones with the unique abilities required to stop it. Seconds matter, and it’s all up to you. This is a new sci-fi adventure of wild action, uncommon heroism, and heart—set in my own imagined human future: The Han Cluster. We will use the Savage Worlds ADVENTURE EDITION (SWADE) system. Pregenerated characters are provided. This adventure is suitable for players ages 13+. No experience with Savage Worlds is necessary. Possible Content: Suggestive Sexual Themes, Mild Language, Violence. Role playing and character arcs encouraged.
Tracy is a freelance RPG author and contributor who has written for Pinnacle Games (Savage Worlds) and for the Torg Eternity line from Ulysses North America. She is also the creator of Teen Crush and the Han Cluster.Tracy is a proud Tucson native. She's also a singer, music writer... Read More →
Sunday October 6, 2019 9:00am - 1:00pm MST
Muster J
The Age of Heroes has past, and the great tide of enlightenment and prosperity it brought with has sunk below time’s horizon. This current age is a time Between; between light and darkness, ignorance and wisdom, good and evil...life and death. The horrors of the old world that have lain sleeping in the dark corners are waking up, and new shadows join the old in this twilight time.
All is far from lost, though. Many relics of the past stand strong, swirling with energies eldritch and arcane, immune to the erosion of time. Tomb delvers and treasure hunters unearth ancient secrets, and mystical scholars push the boundaries of knowledge and skill to shine a light across the world. Technologies new and old are invigorated, and in some cases melded together, wielded alongside the sword and shield.
While countless empires have fallen, many great cities still stand across the face of Ta Los. And while creatures from black rifts and forgotten times rise, it is the heroes of this age that will meet them. With steel and spell, the cry of battle and the thunder of guns, shall this new age be forged. What will you make of it?
Come found out what the Legends of Kralis has in store for you. Come choose your own adventure! Will you delve into the depths of the Tav Aedhun in search of the Gravestone? Or will you race against the werathi void pirates to reach the Thunder Idol? Or will you scour the sewers beneath Dardura Sheva in search of the missing power core of a local merchant's ship?
Creator/Designer/CEO, Talarius Gaming and Publishing
Caught between the majesty of the old world, and the marvels of the new, the world of Kralis is filled with discoveries waiting to be uncovered. From the secrets of thundersmoke, to the lost arts of Kara’Zim, knowledge and power await you… if you’re brave enough to seek them... Read More →
Sunday October 6, 2019 9:00am - 1:00pm MST
Muster K
Rebuild your society from the ashes in a post-apocalyptic world. Build structures, overcome challenges, manage resources and attack opponents to avoid becoming a mindless bloodthirsty mutant.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!
Set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty.
The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Game should take 3-4 hours including teaching.
Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty.
The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Game should take 3-4 hours including teaching.
anto Cuore is a deck building card game for 2-4 players. The players take the roles of “master of the house,” employ a lot of cute maids, and are served by them while slowly filling out their house (card deck). But take care! The maids can become sick or get bad habits. When the game ends, the player who has the most victory point-gaining maids in his staff (all his cards) is the “perfect master” and the winner of the game.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
All expansions will be available. Whether or not they are played will be based in interest and experience.
In this Living Card Game, take leadership of one of the Great Clans which define Rokugani society, and launch political and military conflicts to further the goals of your clan. Your conflicts will decide the future of Rokugan, whether you're battling with a katana or with cunning words, its your choice whether you will fight with honor or unsavory means. But in every game it is your role to lead your clan to victory.
One of the community guys hosting organized play events for Legend of the Five Rings Living Card Game by Fantasy Flight Games. Weekly you can fine my communities at Amazing Discoveries on Saturdays (12pm to 5ish) and Isle of Games on Sundays (12:30 til 5ish). We like to also make... Read More →
Sunday October 6, 2019 2:00pm - 5:00pm MST
Catalina-15
A remote sphere is home to a aloof peoples with plenty to envy. A certain gnomish textiles magnate with connections has a particular job, and when the fur starts flying he wants the best. Are you the best? A Spelljammer inspired D&D 5e adventure for 4th level characters.
Jonathan Pruitt is co-host and co-creator of Web DM, one of the largest D&D and TTRPG advice content creation companies in the world. He is the DM of Starward Bound, a long-running streamed, Spelljammer-inspired 5e D&D game, and has played in dozens of other streamed games across... Read More →
Sunday October 6, 2019 2:00pm - 6:00pm MST
Muster M
Science Fiction Horror: TerrorForm “Surviving the Dark” is set in 2670 over five hundred years in the future after humanity has survived two brushes with extinction. The effects of which have urged humans into the system while struggling to maintain the last portions of the habitable Earth. Together humanity’s corporations have formed C.E.R.I.S. to provide resources to keep the light of humanity shining out into the dark beyond the edges of SolSys1.
The Abyssopelagic Monastery of the Apocyan Mystics: Rumors of merfolk going missing near the ruins of ancient Thassynthos have spread like an algae bloom among the residents of Golenville. The Trench, a 10,000 ft. deep chasm along the ocean floor, is home to monstrous fish & worse, and the good folk of the city have asked you to investigate its depths near ruins of Thassynthos and find the missing merfolk. An underwater D&D 5e adventure for 4th level characters, swim speed & water-breathing recommended but not required.
Jim Davis is the co-host of Web DM, a D&D advice channel on YouTube with over 150,000 subscribers. He’s been DMing for over 20 years. He has a Master’s Degree in military history, and his deep knowledge of political and social development informs his love of worldbuilding. He’s... Read More →
Sunday October 6, 2019 2:00pm - 6:00pm MST
Muster N
The Age of Heroes has past, and the great tide of enlightenment and prosperity it brought with has sunk below time’s horizon. This current age is a time Between; between light and darkness, ignorance and wisdom, good and evil...life and death. The horrors of the old world that have lain sleeping in the dark corners are waking up, and new shadows join the old in this twilight time.
All is far from lost, though. Many relics of the past stand strong, swirling with energies eldritch and arcane, immune to the erosion of time. Tomb delvers and treasure hunters unearth ancient secrets, and mystical scholars push the boundaries of knowledge and skill to shine a light across the world. Technologies new and old are invigorated, and in some cases melded together, wielded alongside the sword and shield.
While countless empires have fallen, many great cities still stand across the face of Ta Los. And while creatures from black rifts and forgotten times rise, it is the heroes of this age that will meet them. With steel and spell, the cry of battle and the thunder of guns, shall this new age be forged. What will you make of it?
Come found out what the Legends of Kralis has in store for you. Come choose your own adventure! Will you delve into the depths of the Tav Aedhun in search of the Gravestone? Or will you race against the werathi void pirates to reach the Thunder Idol? Or will you scour the sewers beneath Dardura Sheva in search of the missing power core of a local merchant's ship?
Creator/Designer/CEO, Talarius Gaming and Publishing
Caught between the majesty of the old world, and the marvels of the new, the world of Kralis is filled with discoveries waiting to be uncovered. From the secrets of thundersmoke, to the lost arts of Kara’Zim, knowledge and power await you… if you’re brave enough to seek them... Read More →
Sunday October 6, 2019 2:00pm - 6:00pm MST
Muster K
In the dusty town of Mos Shuuta, a group of fringers desperate to pay off their debts to Teemo the Hutt take on a salvage operation for an unlikely client: the Empire. They must deal with the elements and denizens of Tatooine’s desert to recover important cargo from a crashed scout ship. This game is designed to introduce players to Fantasy Flight Games’ Edge of the Empire Star Wars roleplaying game, though experienced players are also welcome.
Showrunner for Dicey Stories TTRPG actual play podcast. Plus GM, player, and contributor.Current systems: Genesys RPG mainly, but also Mythic GM Emulator and A Weekend in the Country for lighter fare.Moderator team member for Genesys RPG Community Discord server.15-odd years playing... Read More →
Sunday October 6, 2019 2:00pm - 6:00pm MST
Suite 300
A group of six unrelated people; a housewife, a pizza delivery driver, a teenage Otaku, a corporate executive, a rising pop star and a Buddhist monk, find themselves outside the headquarters of the Tengu Consortium, a 30 story building in the heart of Matsumoto. What brought these people together, and why do none of them remember how they got there. More importantly, why is the city around them erupting into violent chaos? The Oni of Matsumoto is A fast-paced supernatural Martial Arts adventure set in modern-day Japan with elements from folklore. Using the Cypher System 2nd edition rules by Monte Cook Games. No knowledge of the Cypher System or gaming is necessary. This story-driven adventure is perfect for new as well as experienced players.
I've been Game Mastering for 39 years and have run several different games at various conventions during that time, as well as conventions themselves. While I have spent the majority of those years utilizing the GURPS system, I have played almost everything out there. I'm a member... Read More →
Sunday October 6, 2019 2:00pm - 7:00pm MST
Muster D
Your favorite anime princesses have returned in this new stand-alone expansion, Heart of Crown: Fairy Garden. Fairy Garden is the first set of this new block for the Heart of Crown Series. It introduces 30 new card types into the market, beautiful new artwork, and impish new abilities from the fairy realm. You can play Fairy Garden by itself or combine it with any of your other favorite Heart of Crown sets, including the Heart of Crown base game! Purchase here and receive a promo card pack!
This is an old west retheme of Friedemann Friese's Terra. Would you know where the first wanted poster for Jesse James was posed? Would you know the year? Would you know the amount of the reward? Well, it's OK if you don't; because in "Terra: Old West Edition", close enough counts. Join the game an learn something about the golden age of the old west and maybe win a prize too.
John is a Robotic Process Automation (RPA) programmer. He has been a software developer for more than 25 years. He is the designer of "Treasure Fleet" the card game, published in 2006. He has been a Tucson resident for 17 years.
Sunday October 6, 2019 4:00pm - 5:00pm MST
Catalina-16
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Over its 250-year history, the British East India Company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world's great nations, but its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad.
John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history, vying for position, power, and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end, you guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...
As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It's even possible that the Company's trade monopoly will be revoked, leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make. In addition, players can tailor their experience by using one of the three tournament scenarios that cover the Early, Mid, and Late Company that can be played in about 90 minutes. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening.