It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Adventuring is a dangerous job, but someone's got to do it. Not us, of course, we're too busy making money!
Each round, we draft equipment to attract heroes to our stores. Once everyone has chosen one, we will sell them equipment to fight the monster. We score points based on their performance in the fight. Use the profits to hire employees or perform upgrades in your shop. After the heroes defeat 3 monsters, whoever has the most points wins!
The Black Market expansion will also be available if the table wants to use it.
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
Adventuring is a dangerous job, but someone's got to do it. Not us, of course, we're too busy making money!
Each round, we draft equipment to attract heroes to our stores. Once everyone has chosen one, we will sell them equipment to fight the monster. We score points based on their performance in the fight. Use the profits to hire employees or perform upgrades in your shop. After the heroes defeat 3 monsters, whoever has the most points wins!
The Black Market expansion will also be available if the table wants to use it.
You are a crusader King, striving for wealth, political power, religious influence, and military might across the continent and across generations. Reshape the history of medieval Europe in your own image — if only that dimwitted son of yours set to inherit the throne doesn't spoil your grand plans...
The board game Crusader Kings captures the essence of the Crusader Kings video game experience in a physical tabletop format. This is a strategy game at heart, but with a special focus on characters, intrigue, and drama. It's a big, beautiful game centered on a map of medieval Europe, using cards for actions, characters, and events and well-crafted plastic miniatures to represent knights, armies, castles, and more.
An economic game set during the transition from an agricultural to an industrial economy in the 19th century. Players will need to build, trade and export goods strategically to bring their unique clan wealth and renown.
In Starlight Stage, players are the head of a talent agency trying to develop Idols and send them out to perform and gain fame. Build up reserves of the three types of talent (Acting, Music, and Charm) to reach greater achievements while performers grow and take on new personas. Featuring appealing art of cute idols and simple, fun mechanics, Starlight Stage is great for gamers and fans of the Idol phenomena alike!
Set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.