From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!
Live Host, Content Creator, GloryHoundd Productions
Steve Jackson Games Live Host. Director and Producer of GloryHoundd Productions Videocast Series, Gaming Addict, Professional Game Demonstrator, Entertainer, Writer.
Saturday October 5, 2019 2:00pm - 6:00pm MST
Suite 300-A
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi. Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!
Live Host, Content Creator, GloryHoundd Productions
Steve Jackson Games Live Host. Director and Producer of GloryHoundd Productions Videocast Series, Gaming Addict, Professional Game Demonstrator, Entertainer, Writer.
Sunday October 6, 2019 11:00am - 1:00pm MST
Suite 300-A
The game of Kingsburg takes place over five years, a total of 20 turns. In every year, there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council, and each adviser awards different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
At the end of five years, the player who best developed their assigned territory and most pleased the King through the Council wins.